Wednesday, October 15, 2008
Physics of the Impossible - a review
This hypothetical spacecraft with a “negative energy” induction ring was inspired by recent theories describing how space could be warped with negative energy to produce hyperfast transport to reach distant star systems (credit: NASA’s Glenn Research Center).
This review was originally published in the eSkeptic newsletter.
Tauriq Moosa reviews Michio Kaku’s book entitled Physics of the Impossible: A Scientific Exploration of the World of Phasers, Force Fields, Teleportation and Time Travel. (Allen Lane/Penguin, 2008, ISBN 9780715999921).
From Science Fiction to Science Fact
by Tauriq Moosa
The horizon of possibility is stretched before us, penetrated by the shadowy undiscovered, terrain of the impossible. Our light of knowledge feebly illuminates a small circle of comprehension, but according to the New York University physicist and string theorist Michio Kaku, there is hope. More than ever, he believes, we are closer to raising our tiny light to shine everywhere to make that which was fiction into fact, to take the impossible and make it possible.
Who holds the world record for travelling furthest into the future? Where did scientists create materials that were once thought to defy the laws of optics? Why is King Kong’s existence impossible? If you are surprised by the questions, Kaku’s answers will surprise even more.
In this highly readable and exciting work, Kaku builds a case for achieving Arthur C. Clarke’s 3rd law: “Any sufficiently advanced technology is indistinguishable from magic.” Kaku shows how the terrain of the impossible, typically found only in science-fiction, is being systematically conquered by science. Force-fields, teleportation, robots, time-travel, and starships are dealt with seriously and on a time continuum: how long until we achieve these. By classifying these various “fantastical” ideas into three different ranges of time, Kaku argues for when we’ll see them.
Class 1 Impossibilities: technology that is not possible today but within the realm of physics. These are possible within a century or two. In this class, Kaku lists force-fields, invisibility, phasers and death-stars, teleportation, telepathy, psychokinesis, robots, ETs and UFOs, starships, antimatter and anti-universes.
Class 2 Impossibilities: Technology that lies on the cusp of our knowledge of physics. These are possible perhaps within millennia or millions of years. In this class, we find faster than light travel, time-travel, and parallel universes.
Class 3 Impossibilities: Technology that violates known physical laws. Here we find perpetual-motion machines and precognition. That’s it, only two.
Kaku is more concerned with how “fantastical” ideas are being rendered into workable methods of science, rather than on how to actually make a time-machine, a teleportation device and so on. And he does this very well. He estimates, for example, how far we must go before we are able to literally “pop” into a grocery store; create force-fields that could create buildings in an instant; and create perpetual motion machines that would grant us ever-lasting renewable energy.
Kaku writes lucidly and with a touch of boyish charm. He seems like a child in toyshop, able to taste all the varieties and communicate his understanding. Each chapter opens with the science from a sci-fi book or television-show. He then translates these “fantastical” ideas into workable, present-day and evidential-based science. If you don’t mind the too-frequent Star-Trek references, Kaku really shine when he traces the history of an idea. In Time-Travel for example, he recounts St. Augustine’s wonderings about the constant flow of time whereby next Wednesday will be the past of next Thursday, just as this paragraph will be the past as you move to the next paragraph, which at the moment is the future.
This Newtonian idea of time as an arrow was overthrown by Einstein. One second on earth was thought to be one second anywhere in the universe. But, says Kaku: “[Einstein] showed that time was more like a river that meandered across the universe, speeding up and slowing down as it snaked across stars and galaxies. So one second on the Earth is not absolute; time varies when we move around the universe.”
This appears to make time even more incomprehensible and incapable of manipulation. On the contrary, considers Kaku: “Time travel to the future is possible and has been experimentally verified millions of times”. Yes that’s right, millions of times.
Who holds the world record for travelling furthest into the future, then? Currently, it is held by the cosmonaut Sergei Avdeyev, who was in orbit for 748 days and “hence hurled 0.2 seconds into the future”. It isn’t much, but astronauts travelling near the speed of light would experience a passage of time dramatically different from their friends on earth. This fits into Einstein’s special theory of relativity; that is, time-travel is consistent with the laws of physics.
So much for the future. What about the past? How can the past possibly fit into the laws of physics? This is a bit more complicated. Kaku lists five ways of time-travelling to the past:
1. Wormhole: You could journey through a wormhole, since space and time are amalgamated in Einstein’s relativity theory. This, however, is a one-way trip.
2. Spinning Universe: If you travelled around (an assumed spinning) universe fast enough, you could find yourself before you left. This would be journeying into the past.
3. Rotating Cylinder: If you walk around an infinitely long cylinder, rotating constantly, you might arrive before you even left.
4. Cosmic Strings: The collision of two gigantic cosmic strings (from the Big Bang) could catapult you back in time, if you travelled around them.
5. Transversable Wormholes: This involves a time machine with two spherical chambers (A & B), using a method of implosion to remove one of the spheres to create negative energy. (You would use the Casimir effect, which means the space between two parallel uncharged metal plates can be used to gain less-than-zero energy, from the removal of kinetic energy.) Using a wormhole, you connect both chambers. You would take a chamber (A) and send it into space, at light-speed. This first chamber (A) would be slower in time. If you are in the second chamber (B), you could immediately use the wormhole to travel to the first (A). Thus you have gone backward in time (from B–A).
This is all within the realms of physics (Class 2) and that is essentially Kaku’s point. And if it is not within the current realms of physics, there is a possibly of shifting physics and not necessarily the technology. He is not setting up step-by-step guidelines on how to create Douglas Adam’s type machines (like Deep Thought and Eddie); nor is he attempting to defend the creation of such things as ray-guns and Deathstars. This might be seen as a fault: How can Kaku rejoice in the creation of a technology that can destroy our planet?
Bertrand Russell once said: “There is no method of securing what is pleasant in science without what is unpleasant. We can do so, of course, by refusing to face the logic of the situation; but if so, we shall dry up the impulse to scientific discovery at its source, which is the desire to understand the world.” We have to take the one with the other — gaining greater understanding of Perpetual Motion Machines could mean an endless supply of energy eliminating poverty, or a fanatical tyrant using it for control.
Like all good science books, Physics of the Impossible should help alter your perception of possibility and (like space-time in the future possibly) bend it.
Wednesday, October 8, 2008
Save the world, play Superstruct
Check out Superstruct, the world's first massively multi-player forecasting game.
I will be playing, look for Future_Dave, I published the FAQ set from the site below.
Q: What is Superstruct?
A: Superstruct is the world's first massively multiplayer forecasting game. By playing the game, you'll help us chronicle the world of 2019--and imagine how we might solve the problems we'll face. Because this is about more than just envisioning the future. It's about making the future, inventing new ways to organize the human race and augment our collective human potential.
Q: Why should I play Superstruct?
A: Here are some of our favorite reasons: Because you're curious about the future, because you want to make friends and collaborators all over the planet, because you want to learn how to become a future forecaster, and because you want to change the world.
Q: What does "superstruct" mean?
Su`per`struct´ v. t. 1.To build over or upon another structure; to erect upon a foundation.
Superstructing is what humans do. We build new structures on old structures. We build media on top of language and communication networks. We build communities on top of family structures. We build corporations on top of platforms for manufacturing, marketing, and distribution. Superstructing has allowed us to survive in the past and it will help us survive the super-threats.
I will be playing, look for Future_Dave, I published the FAQ set from the site below.
Q: What is Superstruct?
A: Superstruct is the world's first massively multiplayer forecasting game. By playing the game, you'll help us chronicle the world of 2019--and imagine how we might solve the problems we'll face. Because this is about more than just envisioning the future. It's about making the future, inventing new ways to organize the human race and augment our collective human potential.
Q: Why should I play Superstruct?
A: Here are some of our favorite reasons: Because you're curious about the future, because you want to make friends and collaborators all over the planet, because you want to learn how to become a future forecaster, and because you want to change the world.
Q: What does "superstruct" mean?
Su`per`struct´ v. t. 1.To build over or upon another structure; to erect upon a foundation.
Superstructing is what humans do. We build new structures on old structures. We build media on top of language and communication networks. We build communities on top of family structures. We build corporations on top of platforms for manufacturing, marketing, and distribution. Superstructing has allowed us to survive in the past and it will help us survive the super-threats.
Wednesday, October 1, 2008
Knowledge will increase 100 fold by 2050
I just purchased a paper titled "55 Trends Shaping Tomorrow's World" from the World Future Society. It is very worthwhile, below is one interesting conjecture from the paper.
The pace of technological change accelerates with each new generation of discoveries and applications.
The design and marketing cycle—idea, invention, innovation, imitation—
is shrinking steadily. Thus, products must capture their market quickly, before the competition cancopy them. As late as the 1940s, the product cycle stretched to 30 or 40 years. Today, it seldom lasts 30 or 40 weeks.
Almost any new consumer product can be exactly duplicated by Chinese
factories and sold on eBay within a week after it is introduced.
Implications: All the technical knowledge we work with today will represent only 1% of the knowledge that will be available in 2050.
The pace of technological change accelerates with each new generation of discoveries and applications.
The design and marketing cycle—idea, invention, innovation, imitation—
is shrinking steadily. Thus, products must capture their market quickly, before the competition cancopy them. As late as the 1940s, the product cycle stretched to 30 or 40 years. Today, it seldom lasts 30 or 40 weeks.
Almost any new consumer product can be exactly duplicated by Chinese
factories and sold on eBay within a week after it is introduced.
Implications: All the technical knowledge we work with today will represent only 1% of the knowledge that will be available in 2050.
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